.NET Tutorials, Forums, Interview Questions And Answers
Welcome :Guest
Sign In
Win Surprise Gifts!!!

Top 5 Contributors of the Month
Gaurav Pal
Post New Web Links

Print WF design and it's Properties

Posted By:      Posted Date: October 22, 2010    Points: 0   Category :WPF


   Print Workflow Process Design in VS 2005.



WorkFlowViewHandler.WorkflowPanel = workflowPanel;

m_PrintDialog.Document = workflowPanel.workflowView.PrintDocument;


-  using the above to get all Properties and design by Recursive function.

strTOPrint += workflowPanel.GetPrintProcessStepInfo();

m_PrintDialog =

new PrintDialog();

m_PrintDialog.Document.DocumentName = strtoPrintFileName;

m_PrintDialog.Document.PrintPage +=

new PrintPageEventHan

View Complete Post

More Related Resource Links

Add property to user control design time properties VB windows forms

hi  everyBody,   I've  created a user control that exports a given radGridView to many file formats like Excel, PDF, Csv,... this user control takes the Gridview object as aprobeity Public Class ucExport Private _grdName As RadGridView Private exporter As RadGridViewExcelExporter Private exportVisualSettings As Boolean Dim fileName As String Dim openExportFile As Boolean Public Property grdObj As RadGridView Set(ByVal value As RadGridView) _grdName = value End Set Get Return _grdName End Get End Property End class  how could I add this property to design mode, that's when I click F4, how can I add this to prosperities, rather than code mode  

Accessing solution properties in code at design time


Hello all,

We have a project working with WCF embedded in a WindowsService. To facilitate testing, we have a Client Form and a Host Form. This project has multiple WCF services so we have 4 ClientForms and 4 HostForms. We are using multiple start up projects in the solution which is accessed by right clicking the Solution file at design time and selecting multiple clients and hosts. I would like to put that functionality on a form to allow dynamic switching (eg a series of check boxes for Client1, Host1, Client3, Host3, etc).

I'm guessing this pertains to using EVNDTE but I have not used that very much recently. Can this be done fairly easily, and if so, would someone be kind enough to post some code to get me started? Thanks in advance for any ideas and / or suggestions!

Have a great day!

Question on WorkflowApplication class design ( Func Properties)





I found out that the Workflow Application class offers Func<T> properties to inject code for example when a error occurs.

whats the reason behind the Design Decission of giving the WorkFlow Foundation class Func<T> properties instead of event?


For Example


 Func<WorkflowApplicationUnhandledExceptionEventArgs, UnhandledExceptionAction> OnUnhandledException { get

; set

; }





 Action<WorkflowApplicationCompletedEventArgs> Completed { get

; set

; }


Is it just to prevent the multiple receipients ?

Or is it related to memory mangement due to fix pins caused by eventhandlers ? To be honest i must confess that i'm not sure wether Func<T> will created a fix pin in memory :-(

I'm not sure about if this is good or not, but it would be very nice to get knowledge of the reason why this class is event

Abstract Factory Design in C# , Vb.NET

Provide an interface for creating families of related or dependent objects without specifying their concrete classes

Prototype Design Pattern in C#. Vb.NET

Specify the kind of objects to create using a prototypical instance, and create new objects by copying this prototype

Adapter Design Pattern in C#, VB.NET

Convert the interface of a class into another interface clients expect. Adapter lets classes work together that couldn't otherwise because of incompatible interfaces.

Singleton Design Pattern in C#, Vb.NET

Ensure a class has only one instance and provide a global point of access to it.

WCF Tip: Using Properties in Service Contracts

you'll notice all of the Service Contracts are implemented with interfaces containing only methods. For the longest time I thought that's all that was supported, until I thought about it a little more. In C# land, properties are simply wrappers around a get method and set method, so why wouldn't we be able to use properties in a service contract? Well the answer is we can.

Solidify Your C# Application Architecture with Design Patterns

design pattern can solve many problems by providing a framework for building an application. Design patterns, which make the design process cleaner and more efficient, are especially well-suited for use in C# development because it is an object-oriented language. Existing design patterns make good templates for your objects, allowing you to build software faster. This article describes several popular design patterns you can use in your own applications, including the singleton, the decorator, the composite, and the state classes, which can improve the extensibility of your applications and the reuse of your objects.

What Are Design Patterns and Do I Need Them?

Software professionals may be familiar with the term "Design Patterns," but many have no idea of where they come from and what they truly are. Consequently, some do not see the value and benefits design patterns bring to the software development process, especially in the areas of maintenance and code reuse.

Design Patterns for .NET

It is not the intent of the Design Pattern Series to focus on providing a theoretical knowledge dump of all there is to know about design patterns. There are many books that do that already. Instead, this series will focus on providing lots of practical examples. However, there will be some theory to help address important points concerning design patterns. I use the theory of design patterns mostly as a guide and instead make references to good design pattern books for more detail explanation.

Singleton Design Pattern in Asp.net using C#

When we want to make a only one instance of a class and also making sure that there is a global access point to that object then the design pattern we user is called Singleton. The pattern ensures that the class is instantiated only once and that all requests are directed to that one and only object.

The Factory Design Pattern

Software architects generally think in terms of high-level abstractions rather than low-level programming details. Representing a system in terms of high-level abstractions promotes understanding of the system and reduces its perceived complexity. One such set of abstractions is software design patterns. They have been successfully applied in the past to simplify and solve recurring problems in software design.

Abstract Factory Design Pattern (Sample in C# and VB .NET)

An abstract factory provides an interface for creating families of related objects without specifying their concrete classes. Sometimes one wants to construct an instance of one of a suite of classes, deciding between the classes at the time of instantiation. In order to avoid duplicating the decision making everywhere an instance is created, we need a mechanism for creating instances of related classes without necessarily knowing which will be instantiated.

GOF Creational Design Patterns with C#

The GOF design patterns help address the following challenges :

design ready to accommodate change & growth

design flexible systems which come ready to handle reconfiguration and run time tailoring

code in manner to facilitate reuse during the development and extension phases ... ie. both external and internal reuse, so that we are rewarded by efficiencies as the project progresses, coming from investments made earlier in the project.

implement change in a way that doesn't overly shorten the system's useful lifespan

Automatic vs Explicit Properties

If the reason that motivated the change from automatically implemented property to explicitly implemented property was to change the semantics of the property then you should evaluate whether the desired semantics when accessing the property from within the class are identical to or different from the desired semantics when accessing the property from outside the class.

Design Patterns - Using the State Pattern in C#

What is the State Pattern?

The State Pattern is a behavioral pattern that can be used to alter the behavior of an object at run time. As the state of an object changes, the functionality of the object can change drastically. This change of behavior is hidden from the Client and the Client interfaces with a wrapper object known as the Context. The State Pattern is a dynamic version of the Strategy Pattern.
ASP.NetWindows Application  .NET Framework  C#  VB.Net  ADO.Net  
Sql Server  SharePoint  Silverlight  Others  All   

Hall of Fame    Twitter   Terms of Service    Privacy Policy    Contact Us    Archives   Tell A Friend