I have a very large 3d object with many thousand points and subsequently very many polygons and texture points (double sets for different textures). All these seems to be stored as doubles in their points, and this is quite unnecessary since the accuracy
for my data only need to be floats. Since all data is stored as doubles the memory doubles as well from what i actually need. Is there any way or method to store Points, Point3Ds as floats instead of doubles?
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