I need to find out the definitive answer to building 64 bit applications on a 32 bit build server.
For the final output of the build process I am trying to build MSI installers for x86 and x64, Debug and Release for my application.
I have read the post below, and it contains what seem to be many relevant points indicating that this is possible, the post does seem to be slightly older, hence I raise the question again.
My application is mostly managed code with some calls via PInvoke and COM to Native features of the target OS (Vista and Windows 7, 32 and 64 Bit versions).
I am building with VS2010.My local build machine is 64 bit Windows 7 but the TFS build server is Windows Server 2008 32 Bit.
What is the best configuration?
Should I build separate configurations for x86 and x64, Debug and Release?
Or should I just build just one configuration for AnyCPU?
Or should I just build just one configuration for x86? In this case the application will run anyway on a 64bit client OS? This is perhaps the most appealing solution.The reasons are given be
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