In .NET 3.5,
System.Speech.Recognition SpeechRecognitionEngine.SetInputToAudioStream Method doesn't seem to support real-time input.
I read a comment in MSDN "You may be led to believe that this allows you to stream audio to the engine in real-time, given that the other, similar methods look like they're used for pre-recorded streams, but this actually only supports a pre-recorded stream
as well. The internal wrapper for the stream does not implement the ISpAudio interface required by SAPI to do real-time streaming, so this method cannot do real-time streaming."
I am developing a windows application and I want to provide real-time input stream from the network. How could I accomplish this? Could someone help me with a work-around?
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