I've stumbled upon the following, i am building an 3d editor, where most of the code/engine is written in unmanaged c++. Now we are building the frontend( GUI ) in the .net( managed ) language. Everything works fine, except for emitting properties. Basically
what we want is that variables created in unmanaged code can be edited inside a propertygrid.
So my guess is to write a wrapper that handles dynamically sized properties, but i have no idea where to start any pointers( pun intended ) are welcome
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