The first part of this two-part article explained how the garbage collection algorithm works, how resources can clean up properly when the garbage collector decides to free a resource's memory, and how to force an object to clean up when it is freed. The conclusion of this series explains strong and weak object references that help to manage memory for large objects, as well as object generations and how they improve performance. In addition, the use of methods and properties for controlling garbage collection, resources for monitoring collection performance, and garbage collection for multithreaded applications are covered.
MSDN Magazine December 2000
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