Recently I had a problem using SoundPlayer PlayLooping method.
Below is my problem and the solution I have found.
Hope this will help anybody with similar issues.
The issue is that as this is essentially a timer, if anther timer is operating at the same time the other timer will somehow interfere and the sound player will loose its file and playback computer noise.ÃÂ A way around this seems to be to construct a manual timer for looping back the sound.
timer_LoopRinging.Enabled = true;
private void timer_LoopRinging_Tick(object sender, EventArgs e)
ÃÂ ÃÂ ÃÂ ÃÂ ÃÂ SoundPlayer player = new
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