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Command Management: Use Design Patterns to Simplify the Relationship Between Menus and Form Elements

Posted By:      Posted Date: August 21, 2010    Points: 0   Category :ASP.Net

In Windows Forms applications, similar commands, such as those in a menu and their counterparts on a toolbar, are not automatically related. They don't fire the same event or run the same handler routine. Yet code that allows the same or similar user commands to fire the same code simplifies development.This article describes the principles of command management and why it's important to have functional commands that are not exclusive to any one UI element. In order to provide an MFC-like command management infrastructure, a design pattern is developed and applied as a series of C# classes.

Michael Foster and Gilberto Araya

MSDN Magazine October 2002

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Design Patterns: Simplify Distributed System Design Using the Command Pattern, MSMQ, and .NET


Service-oriented architecture is a great framework when you need to perform distributed computing tasks over the Internet. But when you want to perform processing inside your local network, a different solution may provide a better fit. That solution, based on the Command pattern, uses Windows services and Microsoft Message Queuing to implement a queued system that meets your needs better than a service-oriented solution. This article explains how to build it.

Brad King

MSDN Magazine September 2004

Solidify Your C# Application Architecture with Design Patterns

design pattern can solve many problems by providing a framework for building an application. Design patterns, which make the design process cleaner and more efficient, are especially well-suited for use in C# development because it is an object-oriented language. Existing design patterns make good templates for your objects, allowing you to build software faster. This article describes several popular design patterns you can use in your own applications, including the singleton, the decorator, the composite, and the state classes, which can improve the extensibility of your applications and the reuse of your objects.

What Are Design Patterns and Do I Need Them?

Software professionals may be familiar with the term "Design Patterns," but many have no idea of where they come from and what they truly are. Consequently, some do not see the value and benefits design patterns bring to the software development process, especially in the areas of maintenance and code reuse.

Design Patterns for .NET

It is not the intent of the Design Pattern Series to focus on providing a theoretical knowledge dump of all there is to know about design patterns. There are many books that do that already. Instead, this series will focus on providing lots of practical examples. However, there will be some theory to help address important points concerning design patterns. I use the theory of design patterns mostly as a guide and instead make references to good design pattern books for more detail explanation.

GOF Creational Design Patterns with C#

The GOF design patterns help address the following challenges :

design ready to accommodate change & growth

design flexible systems which come ready to handle reconfiguration and run time tailoring

code in manner to facilitate reuse during the development and extension phases ... ie. both external and internal reuse, so that we are rewarded by efficiencies as the project progresses, coming from investments made earlier in the project.

implement change in a way that doesn't overly shorten the system's useful lifespan

Design Patterns - Using the State Pattern in C#

What is the State Pattern?

The State Pattern is a behavioral pattern that can be used to alter the behavior of an object at run time. As the state of an object changes, the functionality of the object can change drastically. This change of behavior is hidden from the Client and the Client interfaces with a wrapper object known as the Context. The State Pattern is a dynamic version of the Strategy Pattern.

Design Patterns

gives Total Idea About Design Patterns

How to use getElementById to get the elements in a form

There are many ways of accessing form elements, of which the easiest is by using the cross-browser W3C DOM document.getElementById method. Before we learn more about this method, it would be useful to know something about the Document Object Model (DOM), the concept of HTML nodes or elements, and the concept of containers.

Each time you load an HTML page, the web browser generates an internal representation of the page in the form of an inverted tree structure. Let us look at a simple form. We will use this form later to demonstrate the use of the getElementById method.

Design Patterns: Problems and Solutions with Model-View-ViewModel


The Model-View-ViewModel (MVVM) design pattern describes a popular approach for building Windows Presentation Foundation or Microsoft Silverlight applications. Robert McCarter shows you how the ViewModel works, and discuss some benefits and issues involved in implementing a ViewModel in your code.

Robert McCarter

MSDN Magazine July 2010

Patterns in Practice: Incremental Delivery Through Continuous Design


The end goal of software projects is to deliver value to the customer. Software design is a major factor in how successfully a team can deliver that value. The best designs are a product of continuous design rather than the result of an effort that tries to get the entire design right up front. This approach lets you strive to apply lessons learned from the project to continuously improve the design, instead of becoming locked into an erroneous design developed too early in the project.

Jeremy Miller

MSDN Magazine August 2009

Foundations: Windows Workflow Design Patterns


Design patterns provide a common, repeatable approach to solving software development tasks, and many different patterns can describe how to accomplish a certain goal in code. When developers begin working with Windows Workflow Foundation (WF), they often ask about how to accomplish common tasks with the technology. This month's column discusses several design patterns used in WF.

Matthew Milner

MSDN Magazine August 2009

Toolbox: Managing in the Cloud, UX Design Patterns, Anders Hejlsberg's The C# Programming Language,


Now that you're even managing projects in the cloud, you'll need some tools to help. This month we illustrate one, discuss UX design patterns, a book by Anders Hejlsberg, and more.

Scott Mitchell

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Patterns: WPF Apps With The Model-View-ViewModel Design Pattern


In this article we explain just how simple it can be to build a WPF application the right way using the MVVM Pattern.

Josh Smith

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Patterns in Practice: Design For Testability


Designing testability into your app means smaller tests that are cheaper to create, easier to understand, faster to run, and much simpler to debug.

Jeremy Miller

MSDN Magazine December 2008

Design Patterns: Model View Presenter


The MVP pattern helps you separate your logic and keep your UI layer free of clutter. This month learn how.

Jean-Paul Boodhoo

MSDN Magazine August 2006

Design Patterns: Dependency Injection


Today there is a greater focus than ever on reusing existing components and wiring together disparate components to form a cohesive architecture. But this wiring can quickly become a daunting task because as application size and complexity increase, so do dependencies.

Griffin Caprio

MSDN Magazine September 2005

Test Run: Test Harness Design Patterns


The Microsoft® . NET Framework provides you with many ways to write software test automation. But in conversations with my colleagues I discovered that most engineers tend to use only one or two of the many fundamental test harness design patterns available to them.

James McCaffrey and James Newkirk

MSDN Magazine August 2005

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