I am attempting to render a very simple textured quad composed of two triangles. The effect I am trying to get is a keystone like quad where the texture map squeezes from top to bottom (the top is two units wide while the bottom is only 0.2 units
wide. I want the texture to squeeze as you move down in the Y axis. The XAML I am using is below. The problem I have is that the texture is stretched unevenly between the two triangle that make up the quad. Can anyone give me a tip regarding
the best way to pull this off.
Title="Window1" Height="500" Width="500">
<OrthographicCamera Position="0, 0, 10" LookDirection="0,0,-1"
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