This article focuses on developing for Pocket PCs, a skill which can then be transferred to Smartphone application development.
MSDN Magazine December 2006
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The .NET Compact Framework 3.5 provides a subset of Windows Communication Foundation (WCF) functionality that you can harness to communicate between Windows Mobile devices and desktop PCs. We'll show you how.
MSDN Magazine Launch 2008
Developers have myriad options when it comes to creating solutions for mobile devices. One of the greatest challenges facing mobile developers is finding a compact yet robust local storage solution. SQL Server CE 2.0 promises to deliver on both fronts. This new release represents a tremendous leap in terms of features and performance over its predecessor. This article will review some of the platform and tools choices developers have today. The authors will compare and contrast the significant new features in SQL Server CE 2.0 with the previous release. Following that, they will build a sample app for illustration.
Mark Brown and David Meunier
MSDN Magazine January 2003
The .NET Compact Framework can be used to write great code and great applications. As long as you take a few things into consideration and are willing to bend a rule or two, you can have your performance cake and eat it too. In this article the authors present some neat tricks to make life as a programmer easier when using the .NET Compact Framework. Later they discuss techniques to increase performance, and decrease both load time and memory footprints. Sample code is provided.
Dave Edson and John Socha-Leialoha
MSDN Magazine December 2004
The Compact Framework Control class doesn't provide direct access to Windows messages. However, with P/Invoke, a few lines of native code, and the Compact Framework MessageWindow class, it's still possible to access underlying Windows messages. This can be used to work around any .NET Framework features, including keyboard support, that are not included in the Compact Framework.
MSDN Magazine April 2004
MSDN Magazine September 2003
DirectX 9.0 is the latest evolution of the Microsoft 3D graphics technology for Windows. Direct3D, a major component of the DirectX Graphics subsystem, has evolved so rapidly in the last few years that the underlying programming paradigm has changed quite a bit from its origin. This article introduces the fundamental concepts of the unmanaged Direct3D architecture and illustrates how the managed Direct3D layer abstracts the unmanaged layer. Also, the author describes the Geometry, Texture, Device, and other classes and uses code from the Samples SDK.
Yahya H. Mirza and Henry da Costa
MSDN Magazine July 2003
Smart Device Extensions (SDE) for Visual Studio .NET allow programmers to develop applications for the .NET Compact Framework, a new platform that maintains many of the features of the .NET Framework in a version optimized for handheld devices. This article shows how SDE provides access through Visual Studio .NET to a variety of .NET classes for devices running Windows CE, including classes for creating user interfaces. Data access classes and Web Services for the .NET Compact Framework are also explained. Following that overview, a sample Web Service called XMLList is built. Then the UI-the XMLList client-side application-is created.
MSDN Magazine March 2002
Knowledge workers can understand data more effectively when raw numbers are presented in a graphical format. This is especially true when displaying database information on a Web page, where a simple chart can make the difference between a dry presentation and a vivid data source. In the past, creating dynamic, data-based charts on the fly in ASP required purchasing a third-party, image-generating COM component. Now with ASP.NET, developers can access the .NET Framework's drawing classes directly with C# to create dynamic images and charts.
MSDN Magazine February 2002