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Mix'n'Match Animations

Posted By:      Posted Date: September 06, 2010    Points: 0   Category :WPF
Hi, I have a storyboard written in C# (not XAML) which I use to manipulate some WPF controls - this works fine. But, I wish to manipulate objects in a ViewPort3D using the same storyboard just so all my transitions are contained in a single object. Unfortunately, I have not been able to pull this one off and rather than adding the animation to the storyboard, I have to call BeginAnimation() on the 3D component I want to animate seperately since it doesn't animate when I keep the animations together... not ideal . Is there any reason why I can't do this - storyboards written in XAML seem to pull this one of fine but C# is another story This is what I do but I want to put it in a storyboard, and yes I use the Storyboard.SetValue() for the Target and TargetProperty values. var moveCameraPositionAnimation = new Point3DAnimation() { From = new Point3D(0, 0, 0.5), To = new Point3D(0, 0, 1.2), AutoReverse = true, Duration = TimeSpan.FromMilliseconds(500) }; _focusedViewPort.Camera.BeginAnimation(ProjectionCamera.PositionProperty, moveCameraPositionAnimation); Cheers!

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