I'm building on 3D object which containg a bunch of different objects.
The way i build it is mostly in c#. meaning the basic viewport3d is in the xaml part, but the modelVisual3Ds are built in c# (since there are to many caluculations....).
building the objects this way coasec a couble of complications:
- When i wanna perfom animations on these object - i have no way to call them (since they have no name)
- some actions are applied only when clicking a certain object, how could i know what object was clicked?
Besides i have another question about transforming. for example: when i want to rotate an object, and after that action is done to rotate it again, how do i make sure the first transformation in not deleted by the next trasformation?
hope my questions are clear enough!!
Any answer would be helpful
thanx in advance!
View Complete Post